Hunger Damage: Default / Nonlethal (will damage but not kill survivors).Temperature Damage: Default / Nonlethal (will damage but not kill survivors).Server intention has been removed (Social/Cooperative/Competitive/Madness).Existing worlds will not be affected by this. The preset “No Giants Here” has been removed.Wilderness and Endless Game modes have been converted to presets.The settings controlled by the Wilderness and Endless game modes can now be set in world settings.Changing the world settings will update the Playstyle indicator to the best matching playstyle.The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.Added a server Playstyle indicator which is determined by the world settings.Game Modes, Presets, and Intention changes:.Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.Hound waves and Shadow Creatures from low sanity are set to Less.Survivors will take 35% less damage from all sources. * Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness. Playstyle, Game Mode, and Preset Change Highlights * Added Relaxed preset, similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
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